using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Yoozoo.Gameplay.City
{
    public class CityRealAiCommodityHUD : CityRealAiProgressBarHUD
    {
        /// <summary>
        /// 商品id
        /// </summary>
        public int CommodityId;

        /// <summary>
        /// 商品类型
        /// </summary>
        public int CommodityType;
     
        public SpriteRenderer CommoditySpriteRenderer;

        public GameObject Button;

        public bool IsSuperCustomer;

        /// <summary>
        /// 消费完成动画名
        /// </summary>
        public string FinishAnimationName;

        public override void SetProgressBar(float duration)
        {
            base.SetProgressBar(duration);
            // CommoditySpriteRenderer.sprite = null;
        }

        protected override void Update()
        {
            base.Update();
        }
        
    }
}
